The first
chapter of Alexander R. Galloway’s book, “Gaming: Essays in Algorithmic
Culture” is a new aspect for me. I’ve never been one to game although my
brothers are always in the basement with their friends shooting people and
racing cars. They have this crazy addiction that I myself, have not fully
understood and I have never really thought about gaming and the culture it has
created. Before video games, people read or watched television, they went for
walks and to the movies but with the invention of video games, there is a whole
new category of entertainment that has changed they way people look at amusing
themselves.
I find it
interesting reading about all the aspects behind the video game. As a game
buyer, you only see the result, but there is so much more behind the scenes
that go into actually coding the game. Having our little experience of coding
gives me a lot more appreciation for what these games can do! For example he
talks about how there are actually cheats and short cuts that are built into
games. The player thinks they are clever for figuring out that there is “the
ability to see through the walls in Coutner
Strike”(Galloway 13), but really, it was programed that way. The one video game
that I have owned was a Wii Nancy Drew game where the player had to solve a
mystery at a ski lodge. I remember I would go online and fine passwords to
unlock things that could not normally be unlocked if the passwords were not
leaked on the internet. I thought I was so clever for gyping the system, but in
reality Galloway says “Often these are deliberately designed into the game for
debugging or testing purposes and only later leaked to the public”(13).
The idea of
making video games is so complicated and hard to understand sometimes and I
think Galloway did a nice job of explaining gaming in a way that anyone can
read it with ease. The more I read I realized that there is the sense of
interaction with technology that has not only transformed the minds of teenaged
boys finding something to do, but the way people teach and inform other. The
invention of video games has made interactive learning very popular and has
unlocked a new and effective way of learning. Who knew that the human mind
would remember things through practice!
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