Sunday, September 29, 2013

Eylie Buehler - Reading Response 3

In Alexander Galloway’s book on the art of gaming he describes what the gaming world really is and talks about how people feel and why people are so interested and drawn to these virtual worlds.   I personally have never been one to sit down in front of a screen for hours and play video games or computer games, although I am surround by friends and family of my generation who swear by their gaming abilities and probably couldn’t go long without playing.
            To me gaming just seemed as a pass time.  I never really read too far into them or really thought about how the gamer interacted with the game but Galloway made me look at it differently.  He argues that games are more than just something to pass time and stare at.  They can take a person out of reality and into a world in which they can control almost everything.  A game can take your mind off the real world and transport you into a place where all of the bad things can so simply be solved with a complex X, Y button combo.  People crave that and therefore crave games of all verities.  People want a way to escape their problems when they become too much to handle and a world in which they can control their fate and have multiple lives where starting over is a click away.  While board games and puzzles have only one way to become the clearly identified winner, video and computer games have different ways around levels and alternates ways of winning depending on how the player plays the game.  It is really adjustable to each individual player, which I never thought about. 

            Although I don’t think I will ever be a true gamer per say, I have a newfound respect for the creators of games and the world behind them.  It’s not easy to create a place everyone would want to escape to and it’s even harder when your goal is to have a unique experience for each player. 

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