The assigned reading Computers
as Theatre by Brenda Laurel begins with the author describing a computer
game created in 1962 called Space War. The word “interface” is defined lightly
and the importance of a human’s involvement with the interface is highlighted.
The author uses a very interesting example to represent this; the sound of a
tree falling in the woods with no one there to hear it. Laurel then continues
on to describe the evolution of the interface, as we know it. She writes
briefly on some of the computer concepts that we read about in the first
reading assignment such as the Teletype and batch processing. I particularly
enjoyed the graphical representations of the human, interface and computer. The
thought that humans and computers are both thinking highly beyond what is
occurring in the present shows the level of complexity between human and
machine. The human must understand how to manipulate the computer far beyond
what is visually being presented to them. We must understand the available
options and file structure to maximize our productivity during usage. The
Finzer and Fitzer quote from 1984 illustrates this point highly well about
understanding vocabulary and syntax. The ideals of that excerpt can be applied
to the human’s use of a computer. The more freeform figure, 1.8, confused me a
bit. What kind of objects are the “other shapes” that we see represented in
this “virtual environment”? I was not able to conclude on the answer to this
question. However, I theorized that these alternate shapes could be varying
file types and application, all serving different purposes in the same
environment. Overall, Laurel article was a bit stagnant at times. I found that
it had an overall reliance on complicated and heavy worded metaphors. The
nature of these metaphors is deeply rooted in the theatre aspect of this
article. It was interesting to read an article that related human computation
to computer processes.
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