Sunday, September 29, 2013

Reading Response 3 - Austin Morton


Austin Morton
Digital Art


The article “Gaming: Essays on Algorithmic Culture” helped in my mind break down the overall concept of video games into a couple simple lines. From the reading I learned the different terms for each interaction and feedback from the game or device. The two terms used were operator actions and machine actions, the machine actions automatically sounded like the term feedback I use in my science of design course all the time. Feedback is some time of sign or signal the device gives back to the user to help with the “performance” of the user. Feedback from almost any object always helps the user with its functionality and this article explained it’s just as important when used in a videogame.

The next topic covered that interested me was the breakdown of diegetic and nondiegetic. Diegetic acts the author explained as something like a slow motion gunfight in a game or something with more a film aspect. Whereas the nondiegetic things reminded of icons or HUD’s in games like call of duty or gran theft auto. In the two games there’s always different maps or health bars to basically give feedback to the player, so in what ever game there playing they can be as “successful” as possible.

No comments:

Post a Comment