Sunday, September 29, 2013

Reading Response 3 - Jackson Mote


Reading Response to Alexander Galloway reading

Chapter 1 of Alexander R. Galloway’s Gaming: Essays on Algorithmic Culture Volume 18 examines the overall functionality of video games. Galloway describes video games as an overall application of actions. The action from the gamer is known as operator actions and the action from the software is known as machine actions. When these two separate types of actions are combined, the result is a highly interactive full-fledged tableau vivant. I found it particularly interesting when Galloway exemplified, via Super Mario Bros, that operator actions are like locating a power up and machine actions are boosting the player’s health. This example highly showed the cause and effect of player actions vs. game response.  Before reading this, I had never thought about the duality of actions in my favorite video games. I now understand more fully that when I score a three pointer in NBA 2K12, there are two actions occurring rather than the simple swoosh of the net.

The other part of Galloway’s essay that I enjoyed was his explanation of diegetic and non-diegetic action. He used a graph to explain the spectrum between the narrative and non-narrative aspects of a video game. He goes further to explain how some acts represent a diegetic action but are of no real importance to the plot. In the online World of Warcraft, your character can stand in the middle of Stormwind City while the setting changes and other characters pass by but generally no important actions will occur. This is what is known as an ambient act. However, in most video games, pressing the pause button is not an ambient act. It is a temporary complete suspension of the software. It is important to recognize the difference between these two examples because actions continue in the background for the former while actions are stopped in the latter. Overall, Galloway’s essay provided insight into the not always visual actions of video games. Although his essay did become more technical as it progressed, I would recommend it for reading to a video game enthusiast.

WoW character in Stormwind City

No comments:

Post a Comment