Even though I didn’t really understand the math I found the
concept of compressing and loading these images up on a different computer
interesting. The block like effect that happens when an image is taken and put
through the 2D DTC makes me wonder if that’s why graphics of these smaller
types of games are a lot “blockier”. It would make sense to use these
compression methods so smaller games with images could be loaded faster and
even not take up large amounts of space on your computer. I also found it interesting
that though the Lossy method loses data our eyes and ears are still able to
make out sounds, or images, or even videos because they cant notice the missing
bits of data lost in the compression. The article left me wondering what would
future years bring to the compressing and decompressing features if this is
happening in the 2000’s. It makes me wonder if people would be willing to give
up image quality or the general quality for a large capacity or more room in
there devices. I think the possibilities using these concepts is wide ranging
and that developers such as the one we saw in the babycastles presentation can
use this and create more advanced games, such as the movement through the maze
while playing a game even though the graphic quality might be a lot lower then
todays game platforms.
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