Sunday, November 3, 2013

Reading Response 4 - Austin


Even though I didn’t really understand the math I found the concept of compressing and loading these images up on a different computer interesting. The block like effect that happens when an image is taken and put through the 2D DTC makes me wonder if that’s why graphics of these smaller types of games are a lot “blockier”. It would make sense to use these compression methods so smaller games with images could be loaded faster and even not take up large amounts of space on your computer. I also found it interesting that though the Lossy method loses data our eyes and ears are still able to make out sounds, or images, or even videos because they cant notice the missing bits of data lost in the compression. The article left me wondering what would future years bring to the compressing and decompressing features if this is happening in the 2000’s. It makes me wonder if people would be willing to give up image quality or the general quality for a large capacity or more room in there devices. I think the possibilities using these concepts is wide ranging and that developers such as the one we saw in the babycastles presentation can use this and create more advanced games, such as the movement through the maze while playing a game even though the graphic quality might be a lot lower then todays game platforms.   

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